boxlocks: (Default)
clock box mods. ([personal profile] boxlocks) wrote 2016-01-21 05:30 pm (UTC)

THE CARNIVAL
DOOR DETAILS: Fairly ordinary door most of the time, but also if you go through a tent flap you're fifty percent more likely to end up here.
LOCATION TYPE: Amusement park and game arcade.
LOCATION DETAILS: Ten percent modern amusement park, ninety percent 30s style creepy carnival, Joyland boasts amongst its wonders an arcade featuring a wide spectrum of animatronic horrors such as Laffing Sal, fortune telling machines (the paper fortunes from which are always just a bit unsettling), and strangely enough one burly, robotic fellow who tells only Dad jokes. All these can be yours for just one shiny nickel, baskets of which sit out under inviting little spotlights. Maybe you could spend hours whiling away your time here, or maybe you have the constant sense that even when they’re off, the machines have their eye on you.

The exterior of the park is always night, and most of the rides are the sort constructed by a traveling carnival: a rickety Ferris Wheel, spinning teacups, a roller coaster constructed of white wood, predominantly the sort that can be taken down and packed up in a hurry. No one’s running the midway, but if you wish hard enough some of the game booths may light up and work for you, dispensing a spectrum of prizes from the adorable to the downright creepy if you can smash all those milk bottles. Likewise, it’s your desires that will make the rides go; in this case you’ll have better luck with a partner! No one wants to ride the carousel alone, right?
FURTHER NOTES: The carnival is genuinely activated by willpower and desire, the more the better. A group will likely have more fun bringing the rides to life than someone riding solo.

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